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Fastest possible Feudal time

Daily recorded games

Moderator:  fallingstar

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Re: Fastest possible Feudal time

Postby  DraXieN » Fri Jul 14, 2017 1:47 pm

No way some 17+ Dutch beats me. Lie.
 DraXieN
 
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Re: Fastest possible Feudal time

Postby  SiFly » Fri Jul 14, 2017 1:50 pm

  14 Jul 2017, 12:47 GMT » DraXieN wrote:
No way some 17+ Dutch beats me. Lie.


2k4 speedrunning.
 SiFly
 
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Re: Fastest possible Feudal time

Postby  Haiyti » Fri Jul 14, 2017 9:04 pm

booming with horse collar and bowsaw from start: 70/20.00 is not possible! With brits u can do 22+2 + sell 100 wood take 30 gold without mining camp into a straight 3tc boom without idle tc once and it results in 60+ maximum 63 vills, about the same goes for persian 24+2. Never tested booming without 2nd wood though but its not worth the extra vills anyway i think.
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Re: Fastest possible Feudal time

Postby  Haiyti » Fri Jul 14, 2017 9:53 pm

Edit: Mongol is slower than brits and persia, also anyone who does wheelbarrow in booming before 20 mins is kinda dumb^^
Setting is ofc standard resources, and i tryed my oflline booming with researching horsecollar and bowsaw. Maybe close to 70 is possible with berries and wood in minimal distance from tc and a constant micro on wood vills in the same way like you micro sheep vills -> clicking on any new tree like 1 wood before it gets cut down which results into an superior economy sothat you can use more vills on building the 2 extra tcs and/or maybe even save 1 more in dark. People should try make a segmented arena booming TAS with 0.000001 timescale, and perfected AI tools! :D
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Re: Fastest possible Feudal time

Postby  DraXieN » Fri Jul 14, 2017 10:44 pm

I spoke about direct 4 TCs mongol 25+2. I've seen it live vs singleplayer and fast speed and even with small mistakes it was 61/20 with wheelbarrow.
Just if you count it:
14:30 - 14:35 castle time 27 pop - 15:50 - 30 pop you have 4 TCs up. And if you're playing it perfectly you'll be able to make 10 vills from each TC = 40+30 = 70 - scout = 69 vill. I believe it's possible to go for 24+2, 25+2 should be doable even with 3 deer.
Also about brit 22+2 - you should be up under 13:20. That means 14:35 3 TCs with 27 pop. And you can que 13 vill in each of your 3 TCs so 66 pop is possible.
Also I think you can get a bit better vill count if you use more than 4 vills for buildings TCs + cut some secs on the up time, using slow speed etc. I don't think its possible to get it with brit, but I'm very sure its possible with mong.
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Re: Fastest possible Feudal time

Postby  SiFly » Fri Jul 14, 2017 10:46 pm

On arena with standard resources and no laming enemy boars?
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Re: Fastest possible Feudal time

Postby  DraXieN » Fri Jul 14, 2017 11:43 pm

1
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Re: Fastest possible Feudal time

Postby  JaySquared » Wed Jul 19, 2017 2:48 pm

I did some calculations to figure out a lower boundry for the fastest possible feudal time:
following assumptions:
-food is gathered at 0,610 f/s (mongol hunters)
-mill and lumbercamp take 35 seconds to build (one villager)
-0 villager walking time, boar with infinite food is already dead under TC

I am going to spare you the math, but building two additional villagers yields the lowest possible time with 4:50. I am going to do some testing, to see how quickly I can get the villagers to gather food.
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Re: Fastest possible Feudal time

Postby  SiFly » Wed Jul 19, 2017 3:33 pm

Did you include the time for cutting 30w and building a house? I think you have like 10s idle time for vills moving/shooting boar. So that means around 5:00

I tried additional vills before.. but the 5 pop setup got me better results. (5:11 on draconts broken op map)
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Re: Fastest possible Feudal time

Postby  Skittle » Wed Jul 19, 2017 3:54 pm

A 5th villager costs this:
35 s (house)
80 s (cutting 30 wood)
125 s (getting 50 food from hunt which, he costet)
= 240s = 4min
He can be built @ 00:25 and will be finished/start work @00:50.

So i dont see how he can help to make a 4:50 time. Should be the same as with 4 vills. Maybe if u delete the scout 11
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