Please be respectful but honest, thanks.
Advice much appreciated!
feedback wanted on 1v1 LN
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fallingstar
feedback wanted on 1v1 LN
by
_big_easy_ » Tue Jul 24, 2012 9:12 pm
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Attachment: _mac_daddy_jcm_ vs MufasaRules 1v1 two games on LandNomad_Refix5b...zipVersion: AOC 1.0c Duration: 01:04:54 Type: Random map Avg. rating: 1659 Map: LN_Refix5b_ View of: _mac_daddy_jcm_
Team 1
_mac_daddy_jcm_ (1638)
TurksTeam 2
MufasaRules (1680)
MayansTeam 1
_mac_daddy_jcm_TurksFeudal: 00:17:43 Castle: 00:22:16 Imperial: 00:42:10 Team 2
MufasaRulesMayansFeudal: 00:16:38 Castle: 00:20:25 Imperial: 00:37:06 PreGame chat_mac_daddy_jcm_: i'm kinda serious_mac_daddy_jcm_: if you need to go pee or something, please do it nowMufasaRules: btw i am bogus_mac_daddy_jcm_: i will be unpausing_mac_daddy_jcm_: oh hey man_mac_daddy_jcm_: gl hfMufasaRules: hfInGame chat00:16:38 MufasaRules advanced to Feudal Age00:17:43 _mac_daddy_jcm_ advanced to Feudal Age00:20:25 MufasaRules advanced to Castle Age00:22:16 _mac_daddy_jcm_ advanced to Castle Age00:37:06 MufasaRules advanced to Imperial Age00:42:10 _mac_daddy_jcm_ advanced to Imperial Age01:04:43 _mac_daddy_jcm_: gg01:04:47 MufasaRules: gg01:04:48 _mac_daddy_jcm_: no room01:04:54 _mac_daddy_jcm_ resigned_mac_daddy_jcm_
_mac_daddy_jcm_
MufasaRules
MufasaRules
Minutes 8 16 17 18 20 21 22 24 33 34 35 36 37 38 40 41 42 43 45 46 47 48 49 56 63 64 Version: AOC 1.0c Duration: 01:03:54 Type: Random map Avg. rating: 1659 Map: LN_Refix5b_ View of: _mac_daddy_jcm_
Team 1
_mac_daddy_jcm_ (1638)
VikingsTeam 2
MufasaRules (1680)
FranksTeam 1
_mac_daddy_jcm_VikingsFeudal: 00:15:49 Castle: 00:20:23 Imperial: 00:44:07 Team 2
MufasaRulesFranksFeudal: 00:17:30 Castle: 00:21:56 Imperial: 00:43:57 PreGame chat_mac_daddy_jcm_: np, i waitMufasaRules: hf_mac_daddy_jcm_: gl_mac_daddy_jcm_: hfInGame chat00:15:49 _mac_daddy_jcm_ advanced to Feudal Age00:17:30 MufasaRules advanced to Feudal Age00:20:23 _mac_daddy_jcm_ advanced to Castle Age00:21:56 MufasaRules advanced to Castle Age00:43:57 MufasaRules advanced to Imperial Age00:44:07 _mac_daddy_jcm_ advanced to Imperial Age01:03:48 _mac_daddy_jcm_: gg01:03:53 MufasaRules: gg01:03:54 _mac_daddy_jcm_ resigned_mac_daddy_jcm_
_mac_daddy_jcm_
MufasaRules
MufasaRules
Minutes 8 11 15 17 18 20 21 22 28 30 31 32 33 34 35 37 39 40 41 43 44 45 46 47 48 49 52 53 54 56 59 Downloaded 34 times
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_big_easy_
- Posts: 15
- Joined: Apr 14, 2009
Re: feedback wanted on 1v1 LN
by
Shanopla » Wed Jul 25, 2012 3:40 am
on the turks game i really thought you had that - seemed like you had great eco but not enough military in imp probably deleting vils would have been a good idea, I thought that game was yours
ps I see you
ps I see you
-
Shanopla
- Posts: 82
- Joined: Jul 26, 2010
Re: feedback wanted on 1v1 LN
by
Shanopla » Wed Jul 25, 2012 3:41 am
on the turks game i really thought you had that - seemed like you had great eco but not enough military in imp probably deleting vils would have been a good idea, I thought that game was yours
ps I see you have finally started walling
ps I see you have finally started walling
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Shanopla
- Posts: 82
- Joined: Jul 26, 2010
Re: feedback wanted on 1v1 LN
by
BogPra » Wed Jul 25, 2012 12:24 pm
vs Mayans walling would be a good idea. Bad u did not take res from the whole map. U admitted in the end of the game u had not place.
And do not be worry, I am just lucky
..... and my voice will soothe your pain
And do not be worry, I am just lucky
..... and my voice will soothe your pain
-
BogPra
- Posts: 1
- Joined: Jan 06, 2009
Re: feedback wanted on 1v1 LN
by
_big_easy_ » Wed Jul 25, 2012 10:01 pm
Yes, I see I need to wall more, and just MAKE MORE MILITARY.... =)
ggs bud
p.s. bud is dub backwards too ^^
ggs bud
p.s. bud is dub backwards too ^^
-
_big_easy_
- Posts: 15
- Joined: Apr 14, 2009
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Re: feedback wanted on 1v1 LN
by
_big_easy_ » Fri Jul 27, 2012 11:31 pm
7 downloads and 4 replies....
C'mon guys, help. =)
How do i get some results here?
C'mon guys, help. =)
How do i get some results here?
-
_big_easy_
- Posts: 15
- Joined: Apr 14, 2009
Re: feedback wanted on 1v1 LN
by
Benhouse » Sat Jul 28, 2012 3:26 am
I'm not a fan of 5b, it's a little too easy to FC with 5 pigs deer and sheep.
Game 1:
- You walled off well and made P5 work hard to secure that gold and lose some villagers early
- Idle TCs slow down your boom dramatically. You want to be aiming for around 36 min Imp with boom.
- Your unit combinations is where you were hurt the most. Turks are a gunpowder powerhouse, so play accordingly. I can't remember seeing any Bombard Cannons to support your Janissary against Rams. You could have made BBT as well for map control on top of the gold piles. Hussar, Janissary and Bombard Cannons is all you need to be hard to beat, couple of monks to heal weak Janissary and conserve gold while you push forward.
- Your wood production was much too high. Convert villagers into farmers. You had 46 farmers and 46 woodchoppers, when you only need 1 woodcutter for 3 farmers to keep farms refreshing at the least.
Game 2:
- I would have personally gone Archers vs Franks as Viking, throw in some monks as defence at home for his knights. It's a tough civ match-up since Vikings have sucky monks, pikeman and no camels or pala =[
- You pushed well on the left side into his eco, though you left your right side open without walling the choke points. You can get away with that style if you are the aggressor early on, not as the defender and boomer.
Game 1:
- You walled off well and made P5 work hard to secure that gold and lose some villagers early
- Idle TCs slow down your boom dramatically. You want to be aiming for around 36 min Imp with boom.
- Your unit combinations is where you were hurt the most. Turks are a gunpowder powerhouse, so play accordingly. I can't remember seeing any Bombard Cannons to support your Janissary against Rams. You could have made BBT as well for map control on top of the gold piles. Hussar, Janissary and Bombard Cannons is all you need to be hard to beat, couple of monks to heal weak Janissary and conserve gold while you push forward.
- Your wood production was much too high. Convert villagers into farmers. You had 46 farmers and 46 woodchoppers, when you only need 1 woodcutter for 3 farmers to keep farms refreshing at the least.
Game 2:
- I would have personally gone Archers vs Franks as Viking, throw in some monks as defence at home for his knights. It's a tough civ match-up since Vikings have sucky monks, pikeman and no camels or pala =[
- You pushed well on the left side into his eco, though you left your right side open without walling the choke points. You can get away with that style if you are the aggressor early on, not as the defender and boomer.

-

Benhouse
- Posts: 776
- Joined: Oct 28, 2011
Re: feedback wanted on 1v1 LN
by
Strife » Mon Jul 30, 2012 4:14 pm
I'm not a fan of 5b, it's a little too easy to FC with 5 pigs deer and sheep.28 Jul 2012, 02:26 GMT » Benhouse wrote:
Game 1:
- You walled off well and made P5 work hard to secure that gold and lose some villagers early
- Idle TCs slow down your boom dramatically. You want to be aiming for around 36 min Imp with boom.
- Your unit combinations is where you were hurt the most. Turks are a gunpowder powerhouse, so play accordingly. I can't remember seeing any Bombard Cannons to support your Janissary against Rams. You could have made BBT as well for map control on top of the gold piles. Hussar, Janissary and Bombard Cannons is all you need to be hard to beat, couple of monks to heal weak Janissary and conserve gold while you push forward.
- Your wood production was much too high. Convert villagers into farmers. You had 46 farmers and 46 woodchoppers, when you only need 1 woodcutter for 3 farmers to keep farms refreshing at the least.
Game 2:
- I would have personally gone Archers vs Franks as Viking, throw in some monks as defence at home for his knights. It's a tough civ match-up since Vikings have sucky monks, pikeman and no camels or pala =[
- You pushed well on the left side into his eco, though you left your right side open without walling the choke points. You can get away with that style if you are the aggressor early on, not as the defender and boomer.
Take bens advice!
Ben FTW
-{SH}-Radiohead: well i do got a sword
-{SH}-Radiohead: i'll murder fuckin obama if i feel like it
-{SH}-Radiohead: i'll murder fuckin obama if i feel like it
Re: feedback wanted on 1v1 LN
by
IMPERIAL_GOD » Tue Jul 31, 2012 1:57 am
When you are vikes vs franks, you have economy advantage. Use basic 3 knights, rest monks and mangonel his ass. Go fully rush kts/monks and forget about crossbowmen on refix 5b!
Setup should be: nearby enemy base stable +1 scout (feudal), then monestary, then seige workshop. If he build knights convert them and add them to your army. Mangs are perfect to take down tc's. If he wants to kill them he needs to sacrifice his kts into your monks, or build a seige workshop which will be to late you already have a raid advantage.
Of course there are multiple ways to play viking vs franks on LN. Full scrush + towers + archers spearmen can work suprisingly well if you are able to hit his gold to counter FC. You need to experiment and have to be willing to lose some games to become a good agressive rusher.
Setup should be: nearby enemy base stable +1 scout (feudal), then monestary, then seige workshop. If he build knights convert them and add them to your army. Mangs are perfect to take down tc's. If he wants to kill them he needs to sacrifice his kts into your monks, or build a seige workshop which will be to late you already have a raid advantage.
Of course there are multiple ways to play viking vs franks on LN. Full scrush + towers + archers spearmen can work suprisingly well if you are able to hit his gold to counter FC. You need to experiment and have to be willing to lose some games to become a good agressive rusher.
BOLT didn't do anything illegal, guess what, people gave him money. Also, Bolt claims to be innocent, so if people believe him and let him play that is their choice.06 Apr 2012, 02:18 GMT[/url] » BuzZ_Quiller wrote:
(00:26:49) No_Re_i_Go_Eat: im jsut too awsoem to die 2 gaems in the row
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IMPERIAL_GOD
- Posts: 777
- Joined: Dec 12, 2010
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