Problems registering at AoCZone?
You can try resending activation email. If that doesnt work you can send an email here. If you forgot your password click here.
 Main Menu

 ForumsSearch »

 SY Nations Cup 2017

 Escape Gaming

 AoC Recorded Games

 AoE2HD Recorded Games

 AoFE Recorded Games

 Major Past Tournaments

 Auto downloadedFind »

 Users currently online
Staff (1)
»  _PkZ_
Members (29)
»  LB10
»  PaTiN
»  SobeK
Guests (121)

 AoC Clans Add yours »

 Links

 Ads

SYNC_ Map Feedback

Moderator:  Nonsensical

Advertisement from Google 
 

SYNC_ Map Feedback

Postby  SMB360 » Thu May 25, 2017 2:48 pm

Please visit the map guide to download the SYNC_ maps, which are the official tournament maps.

http://aoczone.net/viewtopic.php?f=1536&t=130812

NC17 and NC17v2 maps should not be used for the tournament nor for rated games as they were work-in-progress maps used for testing.
Last edited by  SMB360 on Tue Jun 27, 2017 12:05 pm, edited 8 times in total.
Image
Image
Image
 SMB360
 
Posts: 1641
Joined: Dec 08, 2013
 1624 (51%)
 
 

Re: SY China Nations Cup 2017 - Rules & Settings Q&A

Postby  SiFly » Thu May 25, 2017 4:11 pm

  25 May 2017, 13:48 GMT » SMB360 wrote:
It's come to my attention that Arena only had 1 boar on it - I guess this is what happens when you have only 1 week to make 30+ maps whilst working full-time and don't have time to properly test the maps before the release for public testing :lol: Before the tournament starts the maps will be thoroughly tested and a version 2 map pack will be released. This will include any necessary fixes and some improvements for scaling between 1v1, 2v2, 3v3 and 4v4 modes, as when creating the maps I only had time to look at 3v3 and 4v4 generations.

Please do submit any feedback or link to any test games. I've already had some great feedback from Teutonic Tanks to improve Rooster in particular, and been able to make some improvements to Nomad's 2v2 generations after Slam streamed some games on it last night.

In the meantime, if you want to use the NC version of Arena with the correct 2 boars then please download the below:


Islands spawns deepfish next to the shoreline, so you can scout them easily with scout for perfect dock placement. I'm not sure if this is intended or you rather keep it like normally on watermaps (multiple layers of water).
 SiFly
 
Posts: 1156
Joined: Jul 11, 2012
 

Re: SY China Nations Cup 2017 - Rules & Settings Q&A

Postby  SMB360 » Thu May 25, 2017 6:28 pm

  25 May 2017, 15:11 GMT » SiFly wrote:
  25 May 2017, 13:48 GMT » SMB360 wrote:
It's come to my attention that Arena only had 1 boar on it - I guess this is what happens when you have only 1 week to make 30+ maps whilst working full-time and don't have time to properly test the maps before the release for public testing :lol: Before the tournament starts the maps will be thoroughly tested and a version 2 map pack will be released. This will include any necessary fixes and some improvements for scaling between 1v1, 2v2, 3v3 and 4v4 modes, as when creating the maps I only had time to look at 3v3 and 4v4 generations.

Please do submit any feedback or link to any test games. I've already had some great feedback from Teutonic Tanks to improve Rooster in particular, and been able to make some improvements to Nomad's 2v2 generations after Slam streamed some games on it last night.

In the meantime, if you want to use the NC version of Arena with the correct 2 boars then please download the below:


Islands spawns deepfish next to the shoreline, so you can scout them easily with scout for perfect dock placement. I'm not sure if this is intended or you rather keep it like normally on watermaps (multiple layers of water).


Ty. The idea is to make it so back areas do still have some deep fish in them but I still need to go over the water mixing and what fish are placed on what type of water on some maps.
Image
Image
Image
 SMB360
 
Posts: 1641
Joined: Dec 08, 2013
 1624 (51%)
 

Re: SY China Nations Cup 2017 - Rules & Settings Q&A

Postby  teutonic_tanks » Fri May 26, 2017 8:27 am

Aren't 6 boars for each player on shallow web a bit overkill?
 teutonic_tanks
 
Posts: 1869
Joined: Mar 30, 2013
 

Re: SY China Nations Cup 2017 - Rules & Settings Q&A

Postby  Skittle » Fri May 26, 2017 8:33 am

Tanks could edit the map and make 400 shorefish and 350 deer for each player instead - oh wait, that map already exists :o
 Skittle
 
Posts: 1751
Joined: Sep 04, 2010
Age: 28
 2104 (64%)
 
Advertisement from Google 
 

Re: SY China Nations Cup 2017 - Rules & Settings Q&A

Postby  teutonic_tanks » Fri May 26, 2017 8:40 am

Kappa
 teutonic_tanks
 
Posts: 1869
Joined: Mar 30, 2013
 

Re: SY China Nations Cup 2017 - Rules & Settings Q&A

Postby  Jupe » Fri May 26, 2017 10:16 am

It indeed spawned big fish next to shoreline on Watermaps, which makes it so that you could take the deep fish with villagers too.
Don't think that is intended for sure?
[13:30] [TheJedi]Jupe says:
mennäänkö basilin laneille :D:D:D
[13:31] Rubenstock says:
voishan sitä
[13:31] Rubenstock says:
mut
[13:31] Rubenstock says:
en jaksa jakaa nimikirjotuksia kaikille
User avatar
 Jupe
 
Posts: 787
Joined: Jul 09, 2012
 1875 (48%)
 

Re: SY China Nations Cup 2017 - Rules & Settings Q&A

Postby  SMB360 » Fri May 26, 2017 5:06 pm

  26 May 2017, 07:27 GMT » teutonic_tanks wrote:
Aren't 6 boars for each player on shallow web a bit overkill?


It was a typo in the script, I already found it and fixed it for the final version 2 release :lol: Meant to be two. Limb took screenies of the maps on a Sunday morning and the 6 boars weren't there then, somehow I introduced that error into the script between Sunday morning and Sunday evening when I was racing to release the maps for public testing 11
Last edited by  SMB360 on Fri May 26, 2017 5:36 pm, edited 1 time in total.
Image
Image
Image
 SMB360
 
Posts: 1641
Joined: Dec 08, 2013
 1624 (51%)
 

Re: SY China Nations Cup 2017 - Map Feedback

Postby  SMB360 » Fri May 26, 2017 5:35 pm

I've updated the OP with a changelog now
Image
Image
Image
 SMB360
 
Posts: 1641
Joined: Dec 08, 2013
 1624 (51%)
 

Re: SY China Nations Cup 2017 - Map Feedback

Postby  nC_Andorin » Fri May 26, 2017 6:26 pm

Sadly I can't open the maps at the moment, so I have a few questions. :)

Is Team Acropolis fair now? Usually one team could wall of the entire back and be safe while the other team had to wall much more or couldn't wall the back at all. Also sometimes one team had safe wood in the back.

Does nC@Valley still contain mass resources in the middle or is it changed?

Thanks!
Image
 nC_Andorin
 
Posts: 1692
Joined: Oct 22, 2010
 2000 (48%)
 
 
Next

Return to Rules & Settings

Who is online

Users browsing this forum: No registered users and 2 guests

Legend: Global moderators, News posters, Tournament moderators