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What settings would YOU like to see in TTW finals?

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Re: What settings would YOU like to see in TTW finals?

Postby  hp_test » Fri May 18, 2012 10:48 pm

  18 May 2012, 13:18 GMT » mifi wrote:
What about a Crusades matchup?

Teutons, Britons, Franks, and Spanish vs Saracens, Byzantines, Persians, and Turks.


nice idea
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Re: What settings would YOU like to see in TTW finals?

Postby  Barbarossa89 » Sat May 19, 2012 5:21 am

There cannot be a Crusades matchup as proposed. Perhaps if those eight civilizations were in a set and they drafted from them, it would be fair, but if there are set civilizations, they must be the same on each team. We don't want to have one team with a distinct advantage over the other just because of bad civs.

But draft civilization is already something that has been done, so that can't be a "new" way to chose civilizations.
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Re: What settings would YOU like to see in TTW finals?

Postby  omega » Sat May 19, 2012 7:38 pm

Perhaps something like a points draft like was tried in the Art of LN tourney. Civs are assigned points based on their power, each team has a set number of points to spend. Civs are picked and posted secretly to admin b4 game. I forget the point system used, I remember it was something like 10 pts total and china was 5 pts and huns 1 while the rest ranged from 2-4 pts - it limited u to using china only in combo with huns and 2 lesser civs. Or you could pick persia maya with huns and another lesser civ.

I'll see if I can find the thread with the details.

Found it, it was set up for a 3v3, however if the stars were increase to 13 or 14 I think it would work for 4v4.
______________________________________________________
Civs picking are based on stars, u get 11 stars every game.

6 stars civ

china

5 stars civs

mayans/mongols/persian/spain

4 stars civs

japanese/aztecs/britons/celts

3 stars civs

franks/goths/saracens/teutons/turks/vikings

2 stars civs

korean/byzantine

1 star civ

huns
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Re: What settings would YOU like to see in TTW finals?

Postby  fallingstar » Sat May 19, 2012 7:46 pm

the system suggested bycondom (Omega) (my bad :P :P :P) is very very interesting, some thing of this sort should have been there atleast for 1 game in some round (would have been interesting to see thr strats)
but at this point i would like to see all same civi game, for me its very rare at such high level game to see all 8 players using same civi
I once saw 1 game double arabia 3v3 iirc 4 were huns and 2 were mayans, chris n ares played in it, was fun seeing it, so i feel all 8 player same civi would be fun too and new experience but i can't decide about civi, i would like it to be one not much strong civi but with many options
Last edited by  fallingstar on Sat May 19, 2012 8:18 pm, edited 1 time in total.
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Re: What settings would YOU like to see in TTW finals?

Postby  CondoM » Sat May 19, 2012 8:05 pm

I think you mean omega lol. It's a good system, but I'd rather have seen it used over the entire tournament (though I'm just as happy with the current settings for that as well).

I really like the same civ option as well. There's just so many civs that I want to see.
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Re: What settings would YOU like to see in TTW finals?

Postby  cardigans » Sun May 20, 2012 12:21 am

How about a modification of captains mode in dota?
In this mode, basically there are some ban phases and pick phases and teams gets to decide sequentially. To clarify these phases here is a quick demonstration; first team 1 decides which of the n civs (where n is a number) from the 18 civ poll can't be picked, then team 2 does the same, then team picks some number of civs, then team two and it follows like this.
However there is issue of very limited number of over powered civs, hence number of decisions in most phases is possibly forced to be one.
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Re: What settings would YOU like to see in TTW finals?

Postby  timtim » Sun May 20, 2012 1:02 am

Regicide ln 11
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Re: What settings would YOU like to see in TTW finals?

Postby  Barbarossa89 » Sun May 20, 2012 6:25 am

  19 May 2012, 23:21 GMT » cardigans wrote:
How about a modification of captains mode in dota?
In this mode, basically there are some ban phases and pick phases and teams gets to decide sequentially. To clarify these phases here is a quick demonstration; first team 1 decides which of the n civs (where n is a number) from the 18 civ poll can't be picked, then team 2 does the same, then team picks some number of civs, then team two and it follows like this.
However there is issue of very limited number of over powered civs, hence number of decisions in most phases is possibly forced to be one.


This is very intriguing. Could you please give a more in-depth explanation? Do the teams get the same civilizations? Or will there be eight civilizations present?

The stars idea was one we considered, but figured it would be too difficult to adequately ascertain the value of each of the civilizations in a 4v4 matchup. I notice, for example, that Aztecs are ranked above Teutons, but in 4v4, imperial age battles are far more likely, and Teutons certainly have a stronger imperial age than Aztecs overall. Then again, an Aztec monk rush might overwhelm an opponent early, eliminating later play. But if the other team has a Teuton, the monk rush will be less effective, and the Aztecs overall will be.

If you could get a list together and tell WHY your list works, it would certainly be considered. It's a fascinating setting, but very hard to get right.
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Re: What settings would YOU like to see in TTW finals?

Postby  bhagavan » Sun May 20, 2012 8:13 am

How about Reverse mode ..??
I mean Enemy team suggests you the civilizations.
1,2,2,2,1 Draft ..
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Re: What settings would YOU like to see in TTW finals?

Postby  omega » Sun May 20, 2012 12:28 pm

  20 May 2012, 05:25 GMT » Barbarossa89 wrote:
  19 May 2012, 23:21 GMT » cardigans wrote:
How about a modification of captains mode in dota?
In this mode, basically there are some ban phases and pick phases and teams gets to decide sequentially. To clarify these phases here is a quick demonstration; first team 1 decides which of the n civs (where n is a number) from the 18 civ poll can't be picked, then team 2 does the same, then team picks some number of civs, then team two and it follows like this.
However there is issue of very limited number of over powered civs, hence number of decisions in most phases is possibly forced to be one.


This is very intriguing. Could you please give a more in-depth explanation? Do the teams get the same civilizations? Or will there be eight civilizations present?

The stars idea was one we considered, but figured it would be too difficult to adequately ascertain the value of each of the civilizations in a 4v4 matchup. I notice, for example, that Aztecs are ranked above Teutons, but in 4v4, imperial age battles are far more likely, and Teutons certainly have a stronger imperial age than Aztecs overall. Then again, an Aztec monk rush might overwhelm an opponent early, eliminating later play. But if the other team has a Teuton, the monk rush will be less effective, and the Aztecs overall will be.

If you could get a list together and tell WHY your list works, it would certainly be considered. It's a fascinating setting, but very hard to get right.


Hmm never played DOTA but I think I understand how this system could work for a 4v4 18 civ matchup.

You will need 8 civ left over, to be fair since its not a HM, 1 team will need to pick first and the 2nd team gets double pick.

18-8 = 10


Option: exclude china/huns. Only 8 civs remaining.

T1 picks 2 civs to be excluded.
T2 picks 4 civs to be excluded.
T1 picks 2 civs to be excluded.

Then t1 gets a pick of a civ, t2 2 pics, and then alternate till 4 civ/team.

It is also possible to do it a longer way - with 1 pic per team then double pick, then alternate pics - for exculsion of civ, this way could also include china and huns.

PS I think a modified version of the AOLN 'star' system, with china and huns excluded would be a better option; I'm working on the idea. This DOTA way excludes too many civs.

Some people might like to play koreans, I bet they'll be excluded, but a suprise pick of koreans with and back up defensive team, vs a heavy rush but lesser imp, is possible in the 'star' combinations.
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