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Comprehensive AoE2 Counter System

Take part in AoE2HD discussions, share strategies and gaming experience
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Comprehensive AoE2 Counter System

Postby  Nobody41 » Mon Jun 19, 2017 3:39 pm

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Last edited by  Nobody41 on Mon Jun 19, 2017 3:52 pm, edited 1 time in total.
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Re: Comprehensive AoE2 Counter System

Postby  GmanStreams » Mon Jun 19, 2017 3:42 pm

Camels arent really that great vs Elephants afaik, sure they do bonus damage but eles still kill them. Other then that great table :)
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Re: Comprehensive AoE2 Counter System

Postby  JaySquared » Mon Jun 19, 2017 4:43 pm

Great table, maybe a bit too small and therefore hard to read at some points. Could you maybe make it a little bigger? Maybe also add eagles as a counter to the bottom right siege and monks, and camels as a counter to lightcav.
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Re: Comprehensive AoE2 Counter System

Postby  Coffee » Mon Jun 19, 2017 6:17 pm

  19 Jun 2017, 14:42 GMT » GmanStreams wrote:
Camels arent really that great vs Elephants afaik, sure they do bonus damage but eles still kill them. Other then that great table :)



100% correct.
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Re: Comprehensive AoE2 Counter System

Postby  CJ92 » Mon Jun 19, 2017 6:49 pm

That's far too confusing for a noob (the type of player who needs this) to glance at and gain information.

Nice idea, though. A bit of design work and it might be more useful.
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Re: Comprehensive AoE2 Counter System

Postby  Nobody41 » Tue Jun 20, 2017 2:45 am

  19 Jun 2017, 17:49 GMT » CJ92 wrote:
That's far too confusing for a noob (the type of player who needs this) to glance at and gain information.

Nice idea, though. A bit of design work and it might be more useful.


https://www.reddit.com/r/aoe2/comments/ ... er_system/
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Re: Comprehensive AoE2 Counter System

Postby  k_the_foodie » Tue Jun 20, 2017 3:59 am

That looks great. Short way to convey everything.
(I think there should be one more arrow. Camels counter scout line)
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Re: Comprehensive AoE2 Counter System

Postby  ELQuark » Tue Jun 20, 2017 9:31 am

Well, I like the idea of the countersystem, but i have to admit, that you have to consider many factors.

For example massed castle age skirms totally shred single camels (since they don't have the inherent +2 pierce armor like knights). Cavalry archers can kill mangonels easily with some micro. Also bombard cannons are not a really good counter, super expensive and bad area of effect.
Castle age eagle warriors are terrible too, they're only useful vs monks/siege combo.

Also, it's not clear what age the units are. From looking on the units it's just castle age (except the bombard cannon)? Longswordmen are okish vs elite eagle warriors, but not a very good counter.
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Re: Comprehensive AoE2 Counter System

Postby  _EA_Dunedain » Tue Jun 20, 2017 9:37 am

It's about countersystem not about micro nor outmassing Quark... Sure you can kill an elephant with 2 skirms, but there are not really an effective counter. ;-)
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Re: Comprehensive AoE2 Counter System

Postby  bulletchen » Tue Jun 20, 2017 10:19 am

  20 Jun 2017, 08:37 GMT » _EA_Dunedain wrote:
It's about countersystem not about micro nor outmassing Quark... Sure you can kill an elephant with 2 skirms, but there are not really an effective counter. ;-)


i do eskirms all day.
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