Problems registering at AoCZone?
You can try resending activation email. If that doesnt work you can send an email here. If you forgot your password click here.
 Main Menu

 ForumsSearch »

 AoE2HD Recorded Games

 AoC Recorded Games

 AoFE Recorded Games

 Current Tournaments

 Major Past Tournaments

 Auto downloadedFind »

 Users currently online
Members (42)
»  350_Z
»  _KS2k
»  _Ra_
»  brawl
»  d0dge
»  dogao
»  EYP
»  htc
»  ninth
»  Vague
»  Xtasy
»  Zen
Guests (47)

 AoC Clans Add yours »

 Links

 Ads

New Expansion (Site Added 19 Sep)

Take part in AoFE discussions, share strategies and gaming experience

Re: New Expansion (updated 20 Feb: Trailer added)

Postby  hunwhore101 » Sun May 13, 2012 11:36 pm

When I think the Spanish Inquisition, I think two things: A Religious bonus, and something nobody expects!

I don't see Inquisition as a Gunpowdery thing.

Oh i just thought of that name from a history lesson i took a long time ago.
I think that building briges on water would be bad beacuse beacuse you would't need to try and get water control that much
 hunwhore101
 
Posts: 47
Joined: Mar 25, 2012
 
 

Re: New Expansion (updated 20 Feb: Trailer added)

Postby  whack » Mon May 14, 2012 1:02 am

  13 May 2012, 02:37 GMT » Usic wrote:
When I think the Spanish Inquisition, I think two things: A Religious bonus, and something nobody expects!

I don't see Inquisition as a Gunpowdery thing.

could be cool to see it as a missionary speed tech..
<AceMaverick> what you did is not possible in the paramters of the game
 whack
Top TG player
 
Posts: 1779
Joined: Aug 12, 2011
 

Re: New Expansion (updated 20 Feb: Trailer added)

Postby  Usic » Mon May 14, 2012 2:21 am

  14 May 2012, 00:02 GMT » whack wrote:
  13 May 2012, 02:37 GMT » Usic wrote:
When I think the Spanish Inquisition, I think two things: A Religious bonus, and something nobody expects!

I don't see Inquisition as a Gunpowdery thing.

could be cool to see it as a missionary speed tech..


That'd be kinda cool and really allow a Missionary to BE a Missionary.
 Usic
 
Posts: 214
Joined: Jul 02, 2010
 

Re: New Expansion (updated 20 Feb: Trailer added)

Postby  whack » Mon May 14, 2012 2:23 am

exactly. Ill prob post it in the forum this evening some time.
<AceMaverick> what you did is not possible in the paramters of the game
 whack
Top TG player
 
Posts: 1779
Joined: Aug 12, 2011
 

Re: New Expansion (updated 20 Feb: Trailer added)

Postby  danielpereira » Mon May 14, 2012 5:58 pm

  13 May 2012, 15:05 GMT » Aron-creazy wrote:
"Would awesome that the vills can build a bridges, But they are too expensive. but would only to build in shallow water!
that would at last a use for the water depth..order to give use the water depth, and obviously would be built by pieces like the walls and also be much more costly."

Impossible, thanks to aok engine. UNLESS if you mean shallows....
 danielpereira
 
Posts: 44
Joined: Sep 16, 2011
 
Advertisement from Google 
 

Re: New Expansion (updated 20 Feb: Trailer added)

Postby  hunwhore101 » Wed May 16, 2012 4:44 am

I looked up in the old ask sandy threads and he said that it's impossible to make briges because they would breakup the tile's and totally change the normal terrain
And making a speed missonary tech in the castle age would be awsum
Missoinary rushes could be possibe
 hunwhore101
 
Posts: 47
Joined: Mar 25, 2012
 

Re: New Expansion (updated 20 Feb: Trailer added)

Postby  radicalyeah » Sun May 20, 2012 10:09 am

Hi. I came back to AOC after a few years break and it was well after this expansion was getting moving. Anyway I havn't read all 288 pages of this post, but is anything being done to M@A or long swords? They are so under-used. In fact without the ability to make militia in dark age and then upgrade they would probably be obsolete. Nobody would build a barracks, get the up, then produce the units. And long swords just simply arent used at all. I think that maybe removing long swords and just putting the 2-hand in castle age would be a better idea. They would be a decent unit at that point.
Would this be to OP? I think it would be fun.
 radicalyeah
 
Posts: 375
Joined: Apr 03, 2012
Location: Las Vegas, United States
Age: 26
 1725 (50%)
 

Re: New Expansion (updated 20 Feb: Trailer added)

Postby  hunwhore101 » Sun May 20, 2012 10:20 pm

Hey Cysion could you expian what the impreial Camel is, is it an upgrade to the normal Heavy Camel or is it the second UU for the Indians if so could you please tell me it's stats
 hunwhore101
 
Posts: 47
Joined: Mar 25, 2012
 

Re: New Expansion (updated 20 Feb: Trailer added)

Postby  HouseFire » Sun May 20, 2012 11:24 pm

Has this been play tested on Black Forrest at all?
I feel like all of the "balancing" that is being done is only balancing it for high level play on open maps.
Image
User avatar
 HouseFire
 
Posts: 40
Joined: Mar 27, 2012
Location: Norway
Age: 21
 1633 (61%)
 

Re: New Expansion (updated 20 Feb: Trailer added)

Postby  fallingstar » Sun May 20, 2012 11:36 pm

Hey will it be possible to see the score sheet in middle of game (without actually quitting the game) the one which includes all scores society military n all which appears when the game is quit
Also are you going to bring any changes in the scoresheet, m not suggesting anything just curious to know :P :P :P
http://www.twitch.tv/directory/game/Age%20of%20Empires%20II:%20The%20Conquerors
User avatar
 fallingstar
Gameposter God
 
Posts: 4777
Joined: Mar 22, 2011
 1591 (52%)
 
 
PreviousNext

Return to General AoFE Discussion

Who is online

Users browsing this forum: No registered users and 0 guests

Legend: Global moderators, News posters, Tournament moderators