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FeAge game analysis

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Re: FeAge game analysis

Postby  Zoomorph » Wed May 23, 2012 7:58 pm

Nice analysis feage. My only suggestion is to use fog of war more as it's a lot easier to see what to do when the enemy's map is visible but harder without scouting. The reason for mining stone was because mayans could be predicted to rush in castle age and goths would be fast gg without the stone to build a castle. Going quick imp instead was smart for mayans and he would probably have won if he made EW instead of plumed archers. The grush was pretty dismal and bad plan. Goths should have scouted the water better, make less fishing boats, and gone castle faster, or feudal landing as you suggested. Goths eco was too weak all game, should have less vills on stone and gold.
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Re: FeAge game analysis

Postby  FeAge » Mon May 28, 2012 12:43 am

bad news:

wont be able to do the stream tomorrow, these next 2 weeks im gona have some hard exams on college, and they are really important since its the last exams of the semester, so becouse i will have to study all afternoon i wont be able to stream this monday, really sorry.
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Re: FeAge game analysis

Postby  dfs » Mon May 28, 2012 5:33 pm

gl in exams
... hf too 11
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Re: FeAge game analysis

Postby  FeAge » Mon Jun 04, 2012 3:07 am

wont be able to do it again, last exams this week, gona be busy till wednesday.



Good news is if i pass exams (i passed the ones from last week) i will do the monday 1 week from now alot more reviews to compensate, sorry.
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Re: FeAge game analysis

Postby  amanpsc » Mon Jun 04, 2012 6:20 am

np, xams are more prior!
gl, and xtra streaming will compensate!
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Re: FeAge game analysis

Postby  FeAge » Mon Jun 11, 2012 5:10 pm

on right now
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Re: FeAge game analysis

Postby  dfs » Tue Jun 12, 2012 9:58 pm

Thx for streaming!

Some more questions about Game2 Vik_dfs vs Kaos_182:
1) I decided not to lose my drush and make m@a, because it was too late to attack wood in my opinion (i have too walk a lot around Kaos's base). Upgrade to m@a is really cheap.. I'm not sure, how many units I killed with them, but i also make his villagers sit in TC for a while. And make my enemy concentrate on defeanse, instead of push me. Isn't it better than make +1 sc (if I'd went to sc, of course).
2) Food problem is really sucks :S I always have the same thing.. But I can't up to castle with only 6 farms. What do you do with farmers? Do you send them to wood, when they fihish farm? I just "rebuild" the farm, maybe that's the reason.

The hussars solution in imperial sounds good. I'd try it next time in similar situation.
Also, I see what there is a lot of things what players have to know about the map, how to use your map, how to use enemies map... Those TC on the hill, near gold was so sick. As the castle.
There is so much, what I have to improve in "map using". I'd try :roll:
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Re: FeAge game analysis

Postby  FeAge » Tue Jun 12, 2012 10:50 pm

  12 Jun 2012, 20:58 GMT » dfs wrote:
Thx for streaming!

Some more questions about Game2 Vik_dfs vs Kaos_182:
1) I decided not to lose my drush and make m@a, because it was too late to attack wood in my opinion (i have too walk a lot around Kaos's base). Upgrade to m@a is really cheap.. I'm not sure, how many units I killed with them, but i also make his villagers sit in TC for a while. And make my enemy concentrate on defeanse, instead of push me. Isn't it better than make +1 sc (if I'd went to sc, of course).
2) Food problem is really sucks :S I always have the same thing.. But I can't up to castle with only 6 farms. What do you do with farmers? Do you send them to wood, when they fihish farm? I just "rebuild" the farm, maybe that's the reason.

The hussars solution in imperial sounds good. I'd try it next time in similar situation.
Also, I see what there is a lot of things what players have to know about the map, how to use your map, how to use enemies map... Those TC on the hill, near gold was so sick. As the castle.
There is so much, what I have to improve in "map using". I'd try :roll:


1- i said that about the maa upgrade becouse i forgot about your militias of drush, it was ok you did good there, but becouse you had a really hard map to wall maybe you could had went sc with all that food, or perhaps you should had taken gold earlier becouse you started to take gold too late if you wanted to go fast castle.

2- If you realize your economy is yelding too much, for example you have too much food and you dont need that much just take these farm villagers and send them to work on something diferent like wood or gold.

This map is not about micro and macro but its about "reading the map"and coming up with a strategy that can works better in this situation, thats why arabia huns war player suck at fr, they just know how to micro and cant do diferent thinsgs.

I hope you liked the tips i gave you and improve, you have potential, everyone that puts effort on something does. good luck to you!
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Re: FeAge game analysis

Postby  dfs » Wed Jun 13, 2012 8:43 pm

ok, thx!

And about Daut vs Taurus huns war...
I think what Taurus lost when he go push with sc + skirm, and two his ranges was making units to the point, there Daut's military was located. So he was loosing all his new archers without any damage to Daut :S
He has an advantage at one time (pop and military units).. but as I see - he didn't kill any Daut's villagers, as the Daut did.
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Re: FeAge game analysis

Postby  _InDuS_TauruS_ » Thu Jun 14, 2012 1:21 am

Damn, really sorry I missed it :( Hadn't logged in for a week or so...will watch right now and thanks a ton man, I'll send another one haha. keep rocking !
[18:50] CarlosFerdinand says: i accept u are my master

Carlojohn top -
[Show] Spoiler:
[InDuS]_TauruS__ says:
WWW.YOUNOOB.CO.JOHNNYNOOB.IN
[DZ]John_Mendl says:
u think im fool to try that link?



[00:15] CarlosFerdinand says:
u have no idea how predictable goths become if i pick them every game


[18:33] _pRoDiGy__ says: LN sux
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